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#include <stdio.h>
#include <unistd.h>
#include <linux/input.h>
#include <fcntl.h>
#include <sys/time.h>
#include <stdlib.h>
#include <stdint.h>

//magic numbers
#define NUM_EVENTS_PS4      			3
#define NUM_EVENTS_WII      			4
#define NUM_EVENTS              		13	//steam + xbox + ps4 * 6 + wii * 4 + mouse
#define BUFSIZE					40


// WIRED PS4
#define PS4_WIRED_TOUCH_BIT     		4               
#define PS4_WIRED_GYRO_BIT      		8               
#define PS4_WIRED_BUTTONS_BIT   		16              

#define PS4_WIRED_TOUCH_AND_GYRO		12	// 4 + 8
#define PS4_WIRED_TOUCH_AND_BUTTONS		20	// 4 + 16	
#define PS4_WIRED_GYRO_AND_BUTTONS		24	// 8 + 16
#define PS4_WIRED_ALL_BITS      		28	// 4 + 8 + 16
                                                

// Bluetooth PS4
#define PS4_BT_TOUCH_BIT        		32
#define PS4_BT_GYRO_BIT         		64
#define PS4_BT_BUTTONS_BIT      		128

#define PS4_BT_TOUCH_AND_GYRO			96	// 32 + 64
#define PS4_BT_TOUCH_AND_BUTTONS		160 	// 32 + 128
#define PS4_BT_GYRO_AND_BUTTONS			192	// 64 + 128
#define PS4_BT_ALL_BITS         		224	// 32 + 64 + 128


// NINTENDO WII
#define NINTENDO_GYRO_BIT       		256     
#define NINTENDO_IR_BIT         		512
#define NINTENDO_BUTTONS_BIT    		1024 

#define NINTENDO_NUNCHUK_BIT			2048

#define NINTENDO_GYRO_AND_IR			768	// 256 + 512
#define NINTENDO_GYRO_AND_BUTTONS		1280	// 256 + 1024		
#define NINTENDO_GYRO_AND_NUNCHUK		2304	// 256 + 2048	
#define NINTENDO_IR_AND_BUTTONS			1536	// 512 + 1024
#define NINTENDO_IR_AND_NUNCHUK			2560	// 512 + 2048
#define NINTENDO_BUTTONS_AND_NUNCHUK		3072	// 1024 + 2048

#define NINTENDO_GYRO_IR_AND_BUTTONS		1792	// 256 + 512 + 1024
#define NINTENDO_GYRO_IR_AND_NUNCHUK           	2816    // 256 + 512 + 2048
#define NINTENDO_GYRO_BUTTONS_AND_NUNCHUK      	3328    // 256 + 1024 + 2048
#define NINTENDO_IR_BUTTONS_AND_NUNCHUK        	3584    // 512 + 1024 + 2048
#define NINTENDO_ALL_BITS    			3840    // 256 + 512 + 1024 + 2048
						

enum {
        IR = 0, TOUCHPAD = 0, GYRO = 1, BUTTONS = 2, NUNCHUK = 3
};

enum {
        VALVE_STEAM = 0,
        XBOX_360 = 1,
        PS4_WIRED_GYRO = 2, PS4_WIRED_BUTTONS = 3, PS4_WIRED_TOUCH = 4,
        PS4_BT_GYRO = 5, PS4_BT_BUTTONS = 6, PS4_BT_TOUCH = 7,
        WII_GYRO = 8, WII_IR = 9, WII_BUTTONS = 10, WII_NUNCHUK = 11, 
	MOUSE = 12
};

struct event_pairs {
	int event_fptr_index;
	int event_user_num;
};